![]() You can wait for your plants to bloom into beautiful nug mini-trees or you can just crank the speed and get it done in a fraction of the time. There are no microtransactions for upgrading your grow room (or anything), and in-game time is adjustable. Weedcraft Inc is very familiar in a lot of ways, sure, but it's not because it skins the player of their hard-earned cash and even more valuable time. That's always what chases me away, for pretty good reason: The F2P formula for these games sucks. If you've ever been interested in a weed-growing or weed-selling game and so far stayed away, it's surely because of hyperbolic million-years of waiting and the dishwater taste of dirty microtransactions. Players of games like Hemp Tycoon and Hempire, as I've been through the years, will find themselves right at home with Weedcraft Inc's bud growing and selling. Playing it on and off, and I've come away feeling that it's a familiar formula. I've been sitting on Weedcraft Inc for a while.
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